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Study with flashcards and summaries for the course Interactive Systems at the Karlsruher Institut für Technologie

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Acceptability - key features

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Satisfaction

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Groupware vs. CSCW

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Multiple Resource Theory -
Three dimensions of resources

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Physical Level

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Physiological Level  

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Psychological Level  

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Participating in groups - Collaboration

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Participating in groups - Cooperation

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Participating in Groups - Coordination

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

IDC - Choice

Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Presence - Social Presence

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Exemplary flashcards for Interactive Systems at the Karlsruher Institut für Technologie on StudySmarter:

Interactive Systems

Acceptability - key features
  • political (acceptable)
  • convenience (Bequemlichkeit)
  • cultural and social habits (Gewohnheiten)
  • usefulness
  • economic

Interactive Systems

Satisfaction

The extent to which the user’s

  • physical, 
  • cognitive and 
  • emotional responses 

that result from the use of an interactive system
meet the user’s needs and expectations

Interactive Systems

Groupware vs. CSCW

Groupware: software to support group working

CSCW: Knowledge about context of groupware design

Interactive Systems

Multiple Resource Theory -
Three dimensions of resources

Two tasks demanding one dimension will interfere
with each other more than two tasks demanding
separate dimensions

  • Auditory vs. visual perceptual modalities 
  • Perceptual-cognitive vs. response resources 
    • (Wahrnehmung vs. Antworten)
  • Verbal vs. spatial processing codes 
    • (Sprechen und räumliche Vorstellung)

Interactive Systems

Physical Level
  • Movements play key role 
  • People either confirm that the patterns of bodily      movements are those of a recognized person or      they register those of an unknown person

Interactive Systems

Physiological Level  
  • People infer the emotional stare of the person         from how they are behaving 
  • Perception depends very largely on knowledge         derived from past experiences of the individual and from evolutionary history

Interactive Systems

Psychological Level  
  • People interpret their observations in terms of the    likely mode of cognition of the other person 
  • Personality and motivations are key elements

Interactive Systems

Participating in groups - Collaboration

is working together to create something new in
support of a shared vision. The key points are that
it is not through individual effort, something new is
created, and that the goal is the shared vision

Interactive Systems

Participating in groups - Cooperation

is important in networks where individuals exchange
relevant information and resources in support of each
other’s goals, rather than a shared goal

Interactive Systems

Participating in Groups - Coordination

sharing information and resources so that each party
can accomplish their part in support of a mutual object

Informationen und Ressourcen teilen, sodass jede Gruppe
ihren Part beim Support des gemeinsamen Objekts erreichen
kann

Interactive Systems

IDC - Choice

Selection of an alternative

The derived alternatives are ultimately evaluated and
one is selected

Interactive Systems

Presence - Social Presence

is the degree of salience (Auffälligkeit) of the other person in a mediated
communication (technologisch unterstützte Kommunikation) and the
consequent salience of their interpersonal interaction

includes

  • Feelings of being in the world 
  • Sense of being in a place 
  • Sense of being with other people

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