Management and Economics of Network Industries (Technology and Innovation) an der LMU München

Karteikarten und Zusammenfassungen für Management and Economics of Network Industries (Technology and Innovation) an der LMU München

Arrow Arrow

Komplett kostenfrei

studysmarter schule studium
d

4.5 /5

studysmarter schule studium
d

4.8 /5

studysmarter schule studium
d

4.5 /5

studysmarter schule studium
d

4.8 /5

Lerne jetzt mit Karteikarten und Zusammenfassungen für den Kurs Management and Economics of Network Industries (Technology and Innovation) an der LMU München.

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Explain the Idea behind the "Model of Brian Arthur" as a way to explain the development of 2 competing technologies.

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Network effects are not always strong enough to force standardization. Name & explain three effects limiting the degree of dominance of a single technology.

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

How can a new technology replace an old one which already has an installed base of users?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

What is a "dominant strategy" of one Player, in a a Game of Strategic Adoption?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

What is Inertia/excess- Inertia and Momentum?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

How would the availability of complete Information affect excess inertia? What problems would occur if one would try to achieve that through simple communication?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

What happens if you have other choices than just adopting the new technology or not (e.g. different versions of the new technology)?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

What is the difference between a disequilibrium- and a equilibrium approach?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Gruber and Verboven Study goes deeper into the differences between Countries. Name 2 country specific characteristics.

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Does the Pricing structure (how much each side pays) of a Platform market affect the Market outcome (e.g. total volume of transactions)?

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Explain the Pricing structures of Video games vs. PC operating systems considering the conclusions made in the "Model of Weyl" and the "Model of Hagiu".

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Name 4 logics common in traditional markets, that are not transferable to platform markets.

Kommilitonen im Kurs Management and Economics of Network Industries (Technology and Innovation) an der LMU München. erstellen und teilen Zusammenfassungen, Karteikarten, Lernpläne und andere Lernmaterialien mit der intelligenten StudySmarter Lernapp. Jetzt mitmachen!

Jetzt mitmachen!

Flashcard Flashcard

Beispielhafte Karteikarten für Management and Economics of Network Industries (Technology and Innovation) an der LMU München auf StudySmarter:

Management and Economics of Network Industries (Technology and Innovation)

Explain the Idea behind the "Model of Brian Arthur" as a way to explain the development of 2 competing technologies.
- There are two technologies available to adopters. - Insignificant events may give one of them a small initial advantage by chance (for no reason), so that consumers use this technology more. - Then it may improve more quickly than the other, so it appeals to an even larger proportion of potential users. --> Network effects - Earlier adoption and subsequent improvement leads to a dominant position.

Management and Economics of Network Industries (Technology and Innovation)

Network effects are not always strong enough to force standardization. Name & explain three effects limiting the degree of dominance of a single technology.
- Consumer heterogeneity ---> can help niche products survive despite a dominant competitor --> preference for variety - Local network effects ---> Local network effects occur when the utility an agent obtains from choosing a specific product is increasing in the number of agents within his social neighbourhood that choose the same product. --> Overall network size is irrelevant --> e.g. Language - Existence of a sustainable mass of complementary products ---> With indirect network effects, there may exist a critical number beyond which an additional complementary product does not confer any significant additional value. --> e.g. if most users want to play a small selection of games, any system that can provide a sufficient number of such blockbuster games is viable.

Management and Economics of Network Industries (Technology and Innovation)

How can a new technology replace an old one which already has an installed base of users?
difference between conventional goods and network technologies --> people also consider the network effects here. --> so it is not all only about the stand-alone value of the new technology --> Old tech has an advantage in Network size.. Solutions: - Setting a "no support" deadline - Having a really high stand-alone value - backwards compatibility ---> But, new tech doesn't always need to replace the old one..

Management and Economics of Network Industries (Technology and Innovation)

What is a "dominant strategy" of one Player, in a a Game of Strategic Adoption?
When a specific reaction (e.g. choosing the old technology) is ALWAYS the best response, no matter what the other player does.

Management and Economics of Network Industries (Technology and Innovation)

What is Inertia/excess- Inertia and Momentum?
Inertia only means that the new technology doesn't get adopted. --> inertia on its own (no exess) can also be positive --> high switching cost ect.. Excess Inertia implies that the new technology would generate net benefits but no one will make the first move. --> technology doeasnt move as much as we would want to. Excess Momentum is the oposite, where a new technology gets adopted, even though is would generate net benefits to stick with the old one.

Management and Economics of Network Industries (Technology and Innovation)

How would the availability of complete Information affect excess inertia? What problems would occur if one would try to achieve that through simple communication?
incomplete information causes excess inertia. --> so with complete Information Excess inertia would disappear. both forms of it. BUT: really hard to achieve in real life. best try: communication. --> problem: the people that are slightly opposed would exaggerate and say "they never switch" even though they eventually would... So the Problem of Symmetric excess inertia could be solved, but asymmetric excess inertia could even get worse through increased communication.

Management and Economics of Network Industries (Technology and Innovation)

What happens if you have other choices than just adopting the new technology or not (e.g. different versions of the new technology)?
If you have to different versions of a tech: the likelyhood of a person really liking one of the too (start the band wagon) gets higher. confusion effect might get worse though --> so either a second tech. mekes things worse or makes it better

Management and Economics of Network Industries (Technology and Innovation)

What is the difference between a disequilibrium- and a equilibrium approach?
2 different basic assumptions on the diffusion process. disequilibrium approach says, that there is a point in time where not everybody behaves optimally. --> some people adopt, some don't, even though they should adopt.--> epidemic model suggests that, because the people that don't know about a new tech would adopt if they just knew... Equilibrium approach says that at anybody is happy with there decision, even if you tell them about the new tech. --> probit/rank approach & Strategic approach assume an equilibrium where everybody chooses consciously. --> they differ only in the amount of interaction between adopters

Management and Economics of Network Industries (Technology and Innovation)

Gruber and Verboven Study goes deeper into the differences between Countries. Name 2 country specific characteristics.
1. Waiting list for fixed line connection: --> A high unsatisfied demand for phones might increase diffusion of mobile phones. ---> Yet, a low relative level of fixed line telephony might hinder diffusion (no-one to call). Result: A large fixed-line waiting list initially lowers mobile penetration rates but leads to higher growth rates later on. 2. Large fixed network: ---> Might foster diffusion as the utility from owning a mobile phone is high even if the penetration of mobile phones is low. --->Might hinder diffusion since the need for mobile phones is lower if everyone has a fixed line connection. Result: A large fixed network has a positive impact on mobile phone diffusion.

Management and Economics of Network Industries (Technology and Innovation)

Does the Pricing structure (how much each side pays) of a Platform market affect the Market outcome (e.g. total volume of transactions)?
Intuition could lead us to expect the Market outcome not to change. Why? --> comparison to Taxes in traditional markets. --> In equilibrium, market outcome is independent of who pays the tax! (Supply or demand side) --> so if we see taxes as the "fees" in platform market we could expect the same outcome... BUT: We define a two-sided market as one in which the volume of transactions between end-users depends on the structure and not only on the overall level of the fees charged by the platform. SO in Platform markets the volume of transaction (e.g.) DOES depend on the Pricing structure.

Management and Economics of Network Industries (Technology and Innovation)

Explain the Pricing structures of Video games vs. PC operating systems considering the conclusions made in the "Model of Weyl" and the "Model of Hagiu".
The "Model of Hagiu" additionally to the "Model of Weyl" suggests that the producers become more powerful if there is a high demand for variety in the products --> so they should be charged more fees e.g.. Gaming Consoles: Developers have high fixed costs and low variable costs (close to zero). So the net benefit of every consumer transaction is quite high (price of a game minus royalties) --> Consumers have to bear a high price of buying a game. So the net benefit of many consumers is rather low. --> So Developers pay more than Consumers. + demand vor variety is high PC operating systems: --> not much demand for variety. So less powerful producers --> the don't benefit from additional Consumers that much so the developers should pay so much.. --> Operating systems, especially Windows, are sold above costs while developers receive free software development kits and need not pay royalties.

Management and Economics of Network Industries (Technology and Innovation)

Name 4 logics common in traditional markets, that are not transferable to platform markets.
1.An efficient price structure should be set to reflect relative costs. 2.A high price-cost margin indicates market power. --> no, competition needs to be looked at 3.A price below marginal cost indicates predation. --> low prices can just reflect the value of the other market side.. 4.In mature markets, price structures that do not reflect costs are no longer justified.

Melde dich jetzt kostenfrei an um alle Karteikarten und Zusammenfassungen für Management and Economics of Network Industries (Technology and Innovation) an der LMU München zu sehen

Singup Image Singup Image
Wave

Andere Kurse aus deinem Studiengang

Für deinen Studiengang Management and Economics of Network Industries (Technology and Innovation) an der LMU München gibt es bereits viele Kurse auf StudySmarter, denen du beitreten kannst. Karteikarten, Zusammenfassungen und vieles mehr warten auf dich.

Zurück zur LMU München Übersichtsseite

Makro

Strategic Marketing

Selected Topics in Organizational Behavior

Electronic Commerce (Digital Business)

Wissenschaftstheorie

Managing the Front End of Innovation (Technology & Innovation)

Marketing & Strategy

Recht

Management of digital technologies

Managing the Front End of Innovation

Management and Economics of Platforms

Technik des betrieblichen Rechnungswesens

Mikroökonomie

Unternehmensrechnung

Statistik

Digital Media & Business

Kommunikationswissenschaften

Einführung in die PR

Unternehmensrechnung

Externes Rechnungswesen

Privatrecht

Was ist StudySmarter?

Was ist StudySmarter?

StudySmarter ist eine intelligente Lernapp für Studenten. Mit StudySmarter kannst du dir effizient und spielerisch Karteikarten, Zusammenfassungen, Mind-Maps, Lernpläne und mehr erstellen. Erstelle deine eigenen Karteikarten z.B. für Management and Economics of Network Industries (Technology and Innovation) an der LMU München oder greife auf tausende Lernmaterialien deiner Kommilitonen zu. Egal, ob an deiner Uni oder an anderen Universitäten. Hunderttausende Studierende bereiten sich mit StudySmarter effizient auf ihre Klausuren vor. Erhältlich auf Web, Android & iOS. Komplett kostenfrei. Keine Haken.

Awards

Bestes EdTech Startup in Deutschland

Awards
Awards

European Youth Award in Smart Learning

Awards
Awards

Bestes EdTech Startup in Europa

Awards
Awards

Bestes EdTech Startup in Deutschland

Awards
Awards

European Youth Award in Smart Learning

Awards
Awards

Bestes EdTech Startup in Europa

Awards

So funktioniert's

Top-Image

Individueller Lernplan

StudySmarter erstellt dir einen individuellen Lernplan, abgestimmt auf deinen Lerntyp.

Top-Image

Erstelle Karteikarten

Erstelle dir Karteikarten mit Hilfe der Screenshot-, und Markierfunktion, direkt aus deinen Inhalten.

Top-Image

Erstelle Zusammenfassungen

Markiere die wichtigsten Passagen in deinen Dokumenten und bekomme deine Zusammenfassung.

Top-Image

Lerne alleine oder im Team

StudySmarter findet deine Lerngruppe automatisch. Teile deine Lerninhalte mit Freunden und erhalte Antworten auf deine Fragen.

Top-Image

Statistiken und Feedback

Behalte immer den Überblick über deinen Lernfortschritt. StudySmarter führt dich zur Traumnote.

1

Lernplan

2

Karteikarten

3

Zusammenfassungen

4

Teamwork

5

Feedback