User Experience Design at Universität Siegen

Flashcards and summaries for User Experience Design at the Universität Siegen

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Difference between science and design

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Challenge to combine Research and Design

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Definition of Wellbeing

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How wellbeing causes many positive outcomes

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Experiencing definition (The Experiencing Self by Kahnemann)

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The Reflective Self (by Kahnemann)

Exemplary flashcards for User Experience Design at the Universität Siegen on StudySmarter:

When do we experence things enjoyable?

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Exemplary flashcards for User Experience Design at the Universität Siegen on StudySmarter:

What different needs do you know ? 

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Evaluating: Questionnaires Example

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Understanding: Conceptual Support Analysis Example

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Prototyping Examples

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Further Approaches

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Exemplary flashcards for User Experience Design at the Universität Siegen on StudySmarter:

User Experience Design

Difference between science and design

  • Scientists: identify components of existing structure (analytic)
  • Designers: shape components of new structure (constructive)

User Experience Design

Challenge to combine Research and Design

  • Goal knowledge is most likely „normative“. Should rely on system knowledge, but cannot be fully derived from it; System knowledge is past-oriented, goal knowledge needs to be future-oriented.
  • Transformation knowledge may not be easy to validate, to “proof”. Design allows for more then one way; It requires situated, local solutions, which can be hard to generalize; It is hard to isolate causal factors.

User Experience Design

Definition of Wellbeing

  • Diener: Wellbeing is the frequent experience of enjoyable and meaningful moments and a general satisfaction with life.
  • More immediate, situated, “hot” component – experiences
  • More long-term, general, “cool” component – judgments of life satisfaction

User Experience Design

How wellbeing causes many positive outcomes

Mechanism: Positive Affect (PA) engenders confidence, optimism, and self- efficacy; likability and positive construals of others; sociability, activity, and

energy; prosocial behavior; physical well-being; effective coping with challenge

and stress; and originality and flexibility - Linked to active involvement with goal

pursuits.

User Experience Design

Experiencing definition (The Experiencing Self by Kahnemann)

  • Experiencing happens through the integration of central psychological processes– perceiving, acting, thinking, feeling

User Experience Design

The Reflective Self (by Kahnemann)

  • Experiences make our lives meaningful; define our Selves
  • We are the sum of our experiences
  • We design mostly for the reflective self

User Experience Design

When do we experence things enjoyable?

When they fulfill psychological needs

User Experience Design

What different needs do you know ? 

1) Autonomy

2) Competence

3) Relatedness

4) Stimulation

5) Popularity

6) Physical Thriving

7) Security

User Experience Design

Evaluating: Questionnaires Example

  • AttrakDiff
  • Needs Schedule
  • Interaction Vocabulary
  • PANAS emotional experience

User Experience Design

Understanding: Conceptual Support Analysis Example

  • Needs Cards
  • Positive Practice Canvas

User Experience Design

Prototyping Examples

  • Mo
    • Form Prototypes
    • Video Props
  • HeyKiro

User Experience Design

Further Approaches

  • Critical Design / Speculative Design
    • Exhibitions
    • Videos
    • Enactments
    • ...
  • Autobiographical Design
    • Autoethnography
    • ...

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