Interface Design at LMU München

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4.5 /5

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Study with flashcards and summaries for the course Interface Design at the LMU München

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

What types of attention are there? (3)

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

How do you evaluate new learning methods?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

What are immersion and presence in the context of VR?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Selective Attention What is the Cocktail Party Effect?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Which factors slow down the process of forgetting / unlearning knowledge? (2)

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Unlearning What does the Interference Theory say?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

What are the Basic Rules of UI Design?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

How are the brainwaves measured by Virtualytic?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

What does the Hickman-Hyman Law say?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Selective Attention What is the Change Blindness Effect??

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Long Term Memory What are the two types of knowledge?

Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Long Term Memory What is the difference between recognition and recall?

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Exemplary flashcards for Interface Design at the LMU München on StudySmarter:

Interface Design

What types of attention are there? (3)
– selective attention .g. walking against a wall while typing on smartphone)

– focused attention e.g. website with focus on two buttons for video: stream / download)
> makes it possible to quickly detect relevant stimuli

– shared attention e.g. cars and sources of distraction
> focus on several things at the same time

Interface Design

How do you evaluate new learning methods?
– Control group: learns without method (trial & error, learning by doing)
– Transfer group: learns with new method (e.g. course)
– Measuring the time until a certain achievement is reached

Interface Design

What are immersion and presence in the context of VR?
Immersion is the technological capability of a system to make user perceive that he is physically present in a non-physical world.

Presence is is a state of consciousness, the (psychological) sense of being in the virtual environment, and corresponding modes of behavior
→ What the user perceives to be true

Interface Design

Selective Attention What is the Cocktail Party Effect?
selective hearing, e.g. if your name is said, you can filter this out of a noisy background

Interface Design

Which factors slow down the process of forgetting / unlearning knowledge? (2)
– Strong emotions: Associated knowledge is kept longer in memory (difficult to apply in ID)
– Context: Learning and recall within the same context (e.g. same point on screen in ID)

Interface Design

Unlearning What does the Interference Theory say?
– Forgetting occurs because memories interfere with and disrupt one another (interferences of other memories)
– New knowledge replaces old knowledge (e.g. Spanish and Italian vs. Chinese and Spanish)

Interface Design

What are the Basic Rules of UI Design?
Affordances
Constraints
Mappings
Consistency and predictability
Feedback
Error tolerance and error avoidance
8 Golden Rules
Interface Animation
Physics analogies
Metaphors

Interface Design

How are the brainwaves measured by Virtualytic?
EEG measurement (eletrophysiological monitoring method)

Interface Design

What does the Hickman-Hyman Law say?
Relationship between the number of stimuli presented and an individual’s reaction time to a
given stimulus > the more stimuli to choose from, the longer it takes a user to interpret and decide

Implications:
– Create an Interface Design so that more users will visit and stay on your website
– Good user experience: find functionalities that will answer user’s needs and guide them to the functions they need most

Interface Design

Selective Attention What is the Change Blindness Effect??
occurs when a change in the form of a visual stimulus is introduced and the observer does not notice it

• Interface Design: dialogue box to fill in information, user is focused. If any text changes, user maybe will not recognize this >> mark changes clearly

Interface Design

Long Term Memory What are the two types of knowledge?
• Declarative knowledge: conscious, can be verbalized (knowing THAT something is the case, e.g. facts like J is the tenth letter of the alphabet)

• Procedural knowledge: knowing HOW to do something
e.g. Motor knowledge (juggling is only learnable by exercise)
e.g. Cognitive knowledge (how to divide numbers and execution)

Interface Design

Long Term Memory What is the difference between recognition and recall?
Main difference depends on the amount of cues given!

– Recognition: involves more cues
• Cues spread activation to related information in the memory, raise the answer’s activation and make you more likely to pick it
• Example: Did Herman Melville write Moby Dick? (name of author as hint); multiple-choice questions are more easier to answer!

– Recall: process of recall to retrieve the right answer from memory due to less cues (based on LTM)
• Example: Who wrote Moby Dick?

>> usually combination of both! First recognition then recall

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