ID at LMU München

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d

4.5 /5

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d

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studysmarter schule studium
d

4.5 /5

studysmarter schule studium
d

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Study with flashcards and summaries for the course ID at the LMU München

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are characteristics of personas?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are rapid prototypes (wire-framing)?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are advantages of paper prototypes?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What is the Wizard of Oz prototyping?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are different types of prototypes?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are different dimensions of prototypes?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are terms to describe the scope of prototypes?

Exemplary flashcards for ID at the LMU München on StudySmarter:

What are properties of sketches? (e.g. paper)

Exemplary flashcards for ID at the LMU München on StudySmarter:

Which tools and techniques can be used for the different steps?

Exemplary flashcards for ID at the LMU München on StudySmarter:

Types of scenarios!

Exemplary flashcards for ID at the LMU München on StudySmarter:

What is a scenario?

Exemplary flashcards for ID at the LMU München on StudySmarter:

How are personas constructed? (process)

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Exemplary flashcards for ID at the LMU München on StudySmarter:

ID

What are characteristics of personas?
– based on research
– individual people (realistic, imaginable)
– represent a whole group
– explore ranges of behavior, preferences, etc.
– non-user: not necessarily an end user (stakeholder)
– have motivation (goal to use the product)
– have goals: end goals (for complementing the user, functional use), experience goals (for affect/emotions –> Apple), life goals (personal/cultural meaning –> iPhone10)

ID

What are rapid prototypes (wire-framing)?
Software to create interface prototypes (mock-ups)
Insert links, make it more interactive
Examples: Marvel, Axure, Balsamiq

ID

What are advantages of paper prototypes?
experiment w/ system w/o implementing it
adjust prototype to audience and their reactions
open to discussion (compared to high-fidelity)

ID

What is the Wizard of Oz prototyping?
medium/high fidelity protoype, interactive, complex functionality –> instead of implementing one person simulates the functions
Comparison to Oz:
– what’s happening on the stage is created by manipulation
– one person is preparing the effects and is simulating the situation
Problem: to put too much human intelligence in the system
Example: app that recognizes cars and their music

ID

What are different types of prototypes?
– Wizard of Oz Prototype
– Paper Prototype
– Video Prototype
– Rapid Prototypes (Wire-framing)

ID

What are different dimensions of prototypes?
Horizontal prototype: explore whole range of functionality on one level but not detail below (all pages after homepage)
Vertical prototype: one specific path until execution of a scenario
–> combination of both in entirety: full-resolution prototype

ID

What are terms to describe the scope of prototypes?
Resolution = Volume of representation of final system in prototype (e.g. only one screen vs. complete system)
Fidelity = Similarity of details in prototype implementation to final system (e.g. drawing sketch vs. photorealistic rendering) –> feels and looks like real product

ID

What are properties of sketches? (e.g. paper)
• Little effort: quick, timely, inexpensive
• minimal detail, appropriate degree of refinement
• Disposable
• Clear vocabulary
• Distinct gesture
• Suggest and explore rather than confirm –> ambiguity

ID

Which tools and techniques can be used for the different steps?
Understanding: brainstorming, mind-mapping, talking to ppl affected by the problem, interviews
Designing: conceptual design (post-its), mock-up
Envisioning: prototypes (not concrete or physical design) , concept video (no details of the solution, rather problem defining)
Evaluating: Lab evaluation (expensive), field experience, cognitive walkthrough (cheap)

ID

Types of scenarios!
– context scenario: “day-in-the-life” scenario
– key path scenario: most significant user interactions, vocabulary of design
– validation scenario: test design in variety of situations, including extreme cases, errors, failures

ID

What is a scenario?
– story/narration/storyboard
– brings persona into a scene –> tells how persona achieves the goal
– source for defining requirements (=triples action/object/context)
– later in development process: use scenarios to test prototypes by going through scenarios

–> project: Kimberly is driving home from work, calling bf, texting w/ friends

ID

How are personas constructed? (process)
Step 1: Group interview subjects by role
Step 2: Identify behavioral variables: activities, attitudes, aptitudes, motivations, skills
Step 3: Map interview subjects to behavioral variables
Step 4: Identify significant behavior patterns
Step 5: Synthesize characteristics and relevant goals
Step 6: Check for completeness and redundancy
Step 7: Designate persona types
Step 8: Expand description of attributes and behavior

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